

You can also trade without the other players! During your turn, you can always trade at 4:1 by putting 4 identical Resource Cards back in their stack and taking any 1 Resource Card of your choice for it. The other players may not trade among themselves. (Important: Players may only trade with the player whose turn it is. The other players can also make their own proposals and counter offers. You can announce which resources you need and what you are willing to trade for them. On your turn, you can trade Resource Cards with any of the other players. If there is not enough of a given resource in the supply to fulfill everyone's production, then no one receives any of that resource during that turn.Īfterwards you may trade freely (using either or both types of trades below) to gain needed Resource Cards:.You receive 2 Resource Cards for each city you own that borders that hex.If you have 2 or 3 settlements bordering that hex, you receive 1 Resource Card for each settlement.Each player who has a settlement on an intersection that borders a terrain hex marked with the number rolled receives 1 Resource Card of the hex's type.The sum of the dice determines which terrain hexes produce resources.You begin your turn by rolling both dice.You may also play one Development Card at any time during your turn.Īfter you're done, pass the dice to the player to your left, who then continues the game with step 1. You may build roads, settlements or cities and/or buy Development Cards. You may trade resources with other players or using maritime trade. You must roll for resource production (the result applies to all players). On your turn, you can do the following in the order listed: Unless you're using the Starting Set-Up for Experienced Players, the oldest player goes first. The Distance Rule means many intersections along roads will remain unoccupied. Roads may only be placed at the edges of the terrain hexes-1 road per edge (see Illustration D). Important: Settlements and cities may only be placed at the corners of the terrain hexes-never along the edges (see Illustration C). Take the appropriate Resource Cards from their stacks.Įach player keeps his Resource Cards hidden in his hand.

You receive resources for each terrain hex around your starting settlement marked with a white star H (see Illustration A). Shuffle the Development Cards and place them face down by the board. Sort the Resource Cards into 5 stacks and put them face up next to the game board. Place the Special Cards "Longest Road" and "Largest Army" beside the game board along with the 2 dice. Note: Remove the red pieces from the game if you are playing a 3-player game).

Place your remaining settlements, roads, and cities down in front of you. Place your 2 roads and your 2 settlements on the game board. Select a color and take your 5 settlements, 4 cities and 15 roads (no more and no less!). Finally, place your settlements and roads.Place the circular number tokens on top of the designated terrain hexes.Create Catan by placing the 19 terrain hexes on the table-again as shown.(Note: Before your first game you must remove the die-cut components from the cardboard holders by carefully punching out and separate the pieces). For your first game, we suggest that you use the following map, which is balanced for all players: You play the game on a variable gameboard. 60 roads (15 of each color shaped like bars).16 cities (4 of each color shaped like churches).2 Special Cards: Longest Road & Largest Army.6 Progress Cards, 5 Victory Point Cards).25 Development Cards (14 Knight/Soldier Cards.
